Jurassic Park Walkthrought
Let’s start with something simple and useful. In Jurassic Park on the NES, the opening clearing is a mini hub. Swing by the security booth at the gate first: inside you’ll find your first A keycard and a box of ammo. You need that card to boot up the nearby terminal and open the gate deeper into the park. Don’t rush the trail: eggs often sit off the path, tucked in grass along cliff edges and behind bushes. That’s also where the ankle-biters love to lurk—don’t charge the noise; step out at an angle and pick them off from a safe distance. Plenty of players stall here and then ask “how to beat Jurassic Park on NES” — the trick is to secure access and open routes first, not play hero with an empty magazine.
Keycards and terminals
The same logic runs across Isla Nublar: every area is gated by a door and a terminal, and each terminal needs its matching card. A is usually planted near the entrance; B — check the Visitors Center, downstairs, behind the planter counter: there’s a short dead-end corridor with lockers, an egg, and the card side by side. C tends to be in the power plant’s admin block — a monitor room opposite the generator control panel; reach it via a narrow hallway with two bends and raptors that keep respawning out of the vents. D — the warehouse dock complex: enter through the gate to the right of the water, climb the interior stairs to the mezzanine; between the crates you’ll snag grenades and the pass you need. E — the lab with half-lit rooms: a long hallway, then a row of rooms with tables; scoop eggs from the corners, and grab the card at the “ACCESS E” terminal. F — the second floor of the control room, only after the power’s on. Terminals tattle: if you don’t have access, the screen just blinks and won’t open the next gate.
Doors remember their state, so feel free to backtrack to previously locked gates once you pick up a new card. That saves time and ammo — you won’t have to clear the same corridors twice. And yes, there are passwords between stages: write them down, but don’t expect miracles — passwords keep progress, not your ammo stash.
Zones and rooms: where to find eggs
In Jurassic Park, eggs aren’t just collectibles — they’re the backbone of each mission. On open lawns, scan cliff edges and palm shadows — white ovals love to “sink” into the pixels there. In the triceratops paddock, herds cut across diagonally, so hug the boulders and dash when the lane is clear. Inside the raptor perimeter, crates form a maze — eggs sit in pockets reached by narrow gaps; clear the pocket first, then pick up. At the docks, there are two levels: lower with the loader and upper mezzanine. Grab ammo below; up top, the egg hides behind a stack — use the left-side ladder to reach it.
Inside the Visitors Center is a sequence of rooms: reception, a tight corridor with a fork, then an office with two desks and a back room with a terminal. Looks empty, but an egg is right behind the counter, wedged between a chair and the wall. The lab has a long gallery with columns: eggs sit left and right in alcoves, and each alcove is a spawn trigger for small fry. Best move in a zigzag: take left — step forward — take right — roll back and mop up the rushers.
The power station deserves its own callout. The entrance is a gray door; beyond is a narrow chute and a hall with the switchboard. The power switch sits in the back room: the direct path is blocked, so loop through the right wing (a corridor with four doors — you want the second). Down in the plant “basement,” eggs sit in dead ends by the transformers. The lights flicker — take it slow, memorize where enemies stood, and expect repeats. Once the generators are live, head back to the terminals — lots of gates and elevators only wake up after this step.
Hot spots and mini-bosses
Some sections go full chaos — show up prepared. The raptor pen near the end of the mid-game throws a pack of fast enemies into tight lanes. Explosives shine here: lob diagonally into the corner where they pop out, then collect the egg in the quiet. Out on the clearing before the docks, the T. rex shows up: it’s not a duel, it’s a test of nerve. Stick to big boulders, don’t get glued to the screen edges, and don’t try to outrun him. When he shifts, make two short dashes to the next cover. Bullets don’t faze him — the only goal is to reach the gate alive.
In the admin wing of the Control Center, there’s a favorite “cross” corridor: enemies left and right, with the egg in the top arm. Don’t take it until you’ve cleared all three directions. The docks have a sneaky camera turn: go straight and you drop into a “bag” with endless spawns; instead, take one step back and slip into the side passage — there’s a 1UP and an extra grenade, plus a clean flank to the terminal without the meat grinder.
Final stretch: docks and evacuation
When the egg counter for a stage hits zero, the game usually nudges your next move. Right before the finale you’ll have to return to the Control Center: the second-floor terminal with F access opens not a room, but the electric gates by the water. Make sure power is on — without it, the pier doors stay dead. From the Center, take the short route through the lab (after the lights come on, enemies aggro sooner — be ready). The pier has two entrances: left goes to a storehouse with the last pair of crates and ammo; right takes you to a long jetty. On the jetty, hit the “CALL” terminal — activate it and brace yourself: while the system “thinks,” raptors come in waves. Don’t camp at the very end — leave room to maneuver. As soon as the gates click and the path aboard opens, don’t dawdle — sprint through, skip the firefight, and save ammo for any surprises.
If you get turned around and can’t figure out what’s next, remember Jurassic Park’s simple rule: new doors are always tied to the next keycard and the power being on. Go back to the terminals and check which gates haven’t clicked yet. That’s more reliable than any “Isla Nublar map” you think you remember. For broader tips, drop by /gameplay/ — we’ve collected fundamentals that build confidence in every room. And yeah, keep writing down those stage passwords — it saves your nerves when you want a clean evening run.